WORKING WITH THE SUBMOD MATRIX
Submods are ways for players to add their own content to the mod, without dev review/approval.
Players of MAS will find this system easy to understand, since I've made it as similar as possible for ease of use.
USING THE SUBMOD SYSTEM
The submod system is basically a way to let the game know you're adding extra content.
It must be done in an init -991 python in fae_extras block.
If run at another runlevel, dependancies will not be checked.
An example of the beginning of a submod would be the following
init -991 python in fae_extras:
    Extras(
        creator="Forever And Ever Team",
        name="Submod example",
        description="An example submod."
    )
The above code will import a submod with this information:
- Creator: Forever And Ever Team
- Name: Submod example
- Description: An example submod.
When creating dialogue submods, please try and adhere to the Coding Style
Submodding Guides
Here are some guides to help you create your own submods:
- Gifting System: Learn how to add new gifts for Sayori.
- Minigame Hub: Learn how to add new minigames to the hub.
- Backgrounds System: Learn how to add new backgrounds to the game.
- Outfits & Wearables: Learn how to add new outfits and clothing for Sayori.